Common character design line items
Character design projects have multiple deliverables across concept, refinement and final delivery. Break each stage into a clear line item:
| Line item | Notes |
| Character concept sketches | 3-5 rough concepts exploring different directions for client approval |
| Character sheet — final design | Full turnaround (front, back, 3/4 views) at production resolution |
| Expression sheet | 6-8 facial expressions for animation reference |
| Pose sheet | Action poses and gesture variations showing character in motion |
| Colour variations | Alternative colour palettes or seasonal variants |
| Source files (PSD/AI) | Layered files with separated elements for rigging/animation |
| Commercial licensing | Rights for game, animation, or merchandise use |
Built for character designers
Iterative workflow
Structure invoices around concept, refinement and final delivery stages. Clients see exactly what each phase costs.
Source file delivery
Attach layered PSD, AI, or Procreate files to the invoice. Files unlock automatically when the client pays.
Game & animation ready
Line items and licensing terms built for studios, indie devs and animation houses. Speak the language your clients expect.
Professional PDF export
Download a polished PDF instantly. Clean enough for studio contracts, detailed enough for freelance clarity.
Online card payments
Clients pay by card directly from the invoice link. No PayPal, no bank transfer, no chasing payments.
Multi-currency
Invoice game studios and clients worldwide in USD, GBP, EUR and 30+ currencies. Character design work is global.
Frequently asked questions
What should a character design invoice include?
A character design invoice should include line items for concept sketches, the final character sheet with turnaround views, expression sheets, pose sheets, colour variations, source file delivery and licensing terms. Itemising each deliverable makes the scope clear for both you and the client.
How do I price a character sheet?
Price a character sheet based on complexity, number of views (front, back, 3/4) and detail level. A simple front-view character sheet costs less than a full turnaround with props and accessories. List each view or add-on as a separate line item so clients can see what they are paying for.
How do I handle licensing for game or animation characters?
Add a separate licensing line item specifying usage rights — personal use, single-game use, franchise-wide, or merchandise. Commercial licensing for games and animation is typically priced higher than personal commissions because the work generates ongoing revenue for the client.
How should I handle revisions on character design projects?
Include 1-2 revision rounds in your base price and charge for additional rounds as a separate line item. For character design, revisions often happen at the concept stage — specify that major redesigns after the approved concept count as new work, not revisions.